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The Source Filmmaker (abbreviated as SFM) is a video capture and editing application that works from inside the Source game engine.〔〔(【引用サイトリンク】title=Source Filmmaker )〕 The tool, created by Valve Corporation, was used to create over 50 animated shorts for its Source games, including ''Team Fortress 2'', the ''Left 4 Dead'' series, and ''Half-Life 2''. On June 27, 2012, Valve released a free open beta version of the SFM to the gaming community via its Steam service.〔〔〔〔 ==Overview== Unlike most movie-making tools, which only create a small part of a movie, the Source Filmmaker merges all animation and effect workflows onto a single PC. With SFM, one can create movies and posters by using assets and events from the video game world, providing creators with a "'what you see is what you get' environment".〔〔 SFM gives the user a "Work Camera" that enables them to see what they are doing without messing up the scene cameras. It also uses three main user interfaces for making films with: *The Clip Editor is used for recording, editing and arranging shots, which can contain recorded gameplay and user-placed assets. The Clip Editor also allows the user to place and arrange sound files and video filters.〔 *The Motion Editor is used for motion adjustments over time, such as seamlessly grafting two animations together. Motion presets (e.g. jittering, smoothing) can also be applied onto selected motion paths.〔 *The Graph Editor is used for editing motion through creating keyframes; this is extremely useful in pose-to-pose animation.〔 SFM allows users to record and edit motion from gameplay or scratch, as well as record a character many times over in the same scene, creating the illusion of multiple entities. SFM can support a wide range of cinematographic effects and techniques such as motion blur, Tyndall effects, Dynamic Lighting, and depth of field. SFM also applies motion blur per-object.〔〔 It also allows manual animation of bones and facial features, allowing the user to create movements that don't occur in-game (as in games, nearly all character animation sequences are stored in a set of different movements, and the amount of different animation sequences is limited).〔 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Source Filmmaker」の詳細全文を読む スポンサード リンク
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